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Doodlejump change screen
Doodlejump change screen







doodlejump change screen

Paddle(paddlecache,2)=(rand*(fieldwidth-paddlewidth)). If decision<(paddlechance*difficultymultiplier) Paddle(paddlecache,1)=paddle(paddlecache-1,1)+1 Paddle(1:paddlecache-1,:)=paddle(2:paddlecache,:)

#Doodlejump change screen how to#

Here is a peek of the part of my code that shows you how to run the loop for DoodleJump’s gameplay. After doodler’s position is determined, I uses scatter function to draw the doodler and the black hole and line function to draw the stepping line. If it does, the loop is stopped and the game is over. The doodler’s position is also checked to see whether it touches black hole. If it is stepping on a stepping pad when it is moving downwards, a vertical speed boost is given, causing doodler to jump (Yeah, that’s why this game is calle DoodleJump) and move upwards until its vertical speed is fully decayed by the gravity. In every one loop, doodler’s position is checked. Its horizontal movement speed is controlled by player while its vertical speed is affected and reduced by the gravity. Inside this loop, doodler’s position is calculated and updated based on its movement speed every one loop. This while loop will end when the user hit ‘Quit’ button in the user interface or when the doodler dies (by falling down to the bottom of the screen or touching the black hole). But, starting this year, I’m gonna share a little bit about the algorithm of my codes and hopes that you can understand or learns new things from it.įor the general gameplay, basicly I uses while command to perform endless loop run the gameplay. I just simply put it in my MATLAB Fun Toolbox page, show some screenshot or video in the post, and then leave it there. In my previous post about my MATLAB Fun Toolbox, I never explained the algorithm of the code that I made. It will make the code too complicated and I’m afraid that this will cause lag in the gameplay, So, I decided to leave the enemy concept and probably updated it later. Too bad I can’t make an enemies that the doodler can shot or jumped on. The stepping pad appears randomly and there is a black hole that will kill the doodler instantly if it touches it. While I only used simple graphic such as a circle for the doodler and the black hole and straight lines for the stepping pad, I made the game as similar as I can with the original DoodleJump. So, earlier this week, I started creating DoodleJump on MATLAB and here it is, DoodleJump on MATLAB. Unfortunately, the game turned out to be pretty addicting for me and I ended up playing it until my friend’s battery died (Sorry dude:D).Īt first, I didn’t have any intention to make a DoodleJump game in MATLAB, but drafting the MATLAB code for Congklak game drove me crazy and I needed a break. The game is endless and you only die if you fall to the bottom of your screen or you touch the black hole or the enemy. Somewhere along the game, you’ll also come across a blackhole that you must avoid or an enemy that you can shoot or jump on. Basicly, you are controlling a doodler to reach higher altitude by jumping from one stepping pad to another stepping pad. Somewhere in December 2011, I borrowed my friend’s smartphone and played DoodleJump in it.









Doodlejump change screen